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The images shown at the game’s title screen, for both the US/EU and Japanese version.īut I never did upload those images to Panzer Dragoon Legacy.The image shown in the background of the Save menu.The images differed depending on how well you performed throughout the game. Four images shown at the end of the game when you viewed your statistics (like how much of the game’s map you explored).Four images that were shown when you were asked to switch between the game’s four CDs.In doing so, I could alter the background of the start screen and grab each of the images. I looked up the exact address where the Sega Saturn stored the images and the color palettes in its internal memory, and then used the Sega Saturm emulator Yabause to inject all of the images and the corresponding color palettes at the correct location in the memory, while the game was running and showing the opening menu.
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I never did figure out how to apply the color palette to the images, but I did manage to find a workaround. While I managed to write a small program to extract the grayscale versions of the images out of the game’s files, actually getting the images in color proved to be a bit more challenging. Years ago, I ended up trying to extract some artwork images from Panzer Dragoon Saga, the Sega Saturn classic and only RPG in the Panzer Dragoon series. No Comments Tails and Knuckles Mii costumes coming to Super Smash Bros But today, for the latest entry in our SEGA Tunes series, I wanted to look back at the Star Wars arcade experience that kicked off the SEGA trilogy of arcade games, the aptly named Star Wars Arcade. Personally I found Star Wars Racer Arcade to be the pinnacle of Star Wars arcade experiences, as it felt 1:1 to the film in every aspect. I know old Atari arcade games have their charm, but when you’re dealing with a franchise like Star Wars that leans so much on visuals, sound and music I’d much prefer to know what I’m looking at rather than trying to figure out what tiny wireframes are trying to convey. For starters, you had some of the best SEGA arcade talent behind the titles working with some of the best arcade technology of the time. These games were exciting for a number of reasons. The arcade games I am referring to are Star Wars Arcade (by SEGA AM3 and LucasArts), Star Wars Trilogy Arcade (by SEGA AM8 and LucasArts), and Star Wars Racer Arcade (by Sega Rosso). While the heyday of the original Star Wars trilogy video games in the 70s and 80s belonged to Atari, during the 90s and early 2000s our favorite arcade game maker (that’s SEGA, if you’re wondering) internally developed a three games that blew the Atari arcade experiences out of the water. I should make note that this is not a news piece, it is an opinion piece.ģ9 Comments Homebrew Mega Drive/Genesis platformer ‘Mega Cheril Perils’ gameplay revealed But given a few news sites are enthusiastically running the story and no doubt more will pick it up and run with it, I thought it best that SEGAbits said something about it. To be quite honest, after having read the Project Dream team’s plans and having heard about the project with one of their members for the past month I was ready to just ignore the whole thing. Morris, or whatever his name is, has been up to this sort of nonsense since 2003.īecause people often just read headlines and run to their local GameStop to have a in-depth chat with the guy at the desk to talk about how SEGA is totally making a new console and it is going to be dubbed the Dreamcast 2, I thought I’d present a short opinion piece on the Project Dream team and their plans to get SEGA to develop a Dreamcast 2.

Update: So after a bit of internet sleuthing and comments from those who have dealt with SEGA home console conspiracy artists in the past, all of this very well may be the work of the infamous Zach Morris.
